//IAnova
Innovative gestural control experience in car
Project description
- IAnova: Innovative gestural control experience in car
- Project type: Competition
- Date: Nov 2012
- Credits: Yao SHI, Yishuo LIU, Zhihao LU
Awards
- First place in BMW Project Joy Innovation Design Campaign in China
- Relevant research paper was accepted in HCI International 2013 conference
IAnova
What we concern: Secondary task
Other than driving (the primary task), operations like controlling the air conditioner, the audio system, the inner lights, the navigation etc. will highly affect the experience in a vehicle as well. Sometimes, the secondary task might also disturb the primary task and lead to a security concern.
Traditional solutions & limitations
- Buttons or/and Knobs: Complex display, confusing, visual distraction
- Touch Screen: Visual distraction, high cognitive load
- Voice Control: Low accuracy without large-data server, annoying, interference
Why gesture?
- Natural – operations are consistent with results we want
- Low cognitive load – require minimal visual and aural resource
- Independent – Passenger and driver can separately operate
Problems of gesture
- Sensitive – may mistake the unconscious movement as operation
- Interference – detection might be interfered by background and shadow
- Diverse preference – meaning of gesture are diverse among users
Our solution
- One button – we choose to minimize the number of button, instead of removing all. Just one button to activate the whole system.
- 3D camera – to have a best detection of gesture.
- Optimal preference – we conduct an academic study to understand the preference among users.
Design sketch
Using IAnova